Three starting points for your own gathering. These are proposed formats, with timings and guest numbers that can be adjusted to the occasion and venue.
A company dinner for 40–60 guests, with a four-hour guest programme. The aim is to make room for conversation and a shared activity after the formal welcome.
Offline entertainment with play chips or points only. No money is staked; no cash or real-world-value prizes are awarded based on play. Event Information
Arrival & welcomeGuests arrive, find the reception area and meet colleagues. A host points out the dining space and explains the first part of the evening.
Opening remarksA company speaker gives a short welcome. The agreed coordinator cues the transition into dinner.
DinnerThe programme pauses for food service and conversation. The table entertainment area remains ready for the later session.
Introduce the tablesThe lead host explains how the table session will run. Guests join smaller groups and receive an introduction from their table host.
Open table sessionsGuests can try a table, watch an activity or continue a conversation elsewhere. The team guides transitions and assists new arrivals.
Final sessionsThe host signals the last short activities, allowing the group time to settle before the closing acknowledgement.
Thank you & closeThe organiser closes the evening. The guest programme ends at four hours; equipment removal follows the venue’s agreed access arrangement.
What we can arrange
Ludo Hearth can provide the event concept, running order, agreed table setups, croupier-style hosts, selected room styling and event coordination. Dinner, venue hire and specialist AV are separate unless included in the written proposal.
Make it fit your event
A smaller group may use fewer tables and a longer shared introduction. A company with several departments might prefer planned changes between groups. Branding can focus on the welcome and photo backdrop; travel and venue access are reviewed for the actual city.
A private celebration for 20–36 guests, with a three-hour guest programme. Guests share clues across the meal and build towards a host-led reveal.
Arrive in characterGuests receive short character notes and introductions. The host explains how much participation is expected and how the story will unfold.
The opening sceneA central event in the story gives the group a question to solve. The first clue is introduced before guests settle for the meal.
First course & conversationGuests have time to talk, compare character notes and explore the information they have received.
A new set of cluesThe host introduces the next information. Small groups compare theories while selected clue stations offer another angle on the story.
Dinner continuesFood service has its own uninterrupted window. The pacing can change to fit the caterer’s planned sequence.
Make your caseGuests share their theories. The host gathers the group and brings the main threads of the story together.
Reveal & celebrationThe solution is revealed, with time left for a birthday acknowledgement or closing conversation before the three-hour finish.
What we can arrange
The proposed scope can include a host, story preparation, character notes, clue stations, selected vintage or detective-theme props, a running order and venue coordination. Catering and additional performers are agreed separately.
Make it fit your event
The story can use lighter roles for guests who prefer to observe. A smaller room may keep clues at the dinner tables; a larger venue may support separate stations. Styling, names and the level of bespoke writing are agreed for your occasion and location.
A company session for 24–48 guests, with a two-and-a-half-hour programme. Small teams tackle a mix of quiz questions and problem-solving tasks, with time to compare approaches.
Welcome & team introductionsThe host explains the session and helps guests form teams. The group hears how the activities connect and when the breaks will happen.
An opening quiz roundA short shared round helps teams settle into the format. The questions are selected for the audience rather than specialist knowledge.
First team challengeEach team works through a practical reasoning task. The host explains the materials and timing, with seated options agreed in advance where needed.
BreakThe group has time for refreshments and conversation before changing activity. Catering arrangements remain with the agreed supplier.
Company roundApproved company content can appear in a tailored quiz or clue task. Screen content and scorekeeping are included only as set out in the scope.
Final group taskTeams bring observations together for a closing challenge. The host manages the transition and explains the task clearly.
Close & acknowledgementsThe session ends with a recap and company thanks. Guests can move into a separate dinner or conference programme after the agreed finish.
What we can arrange
Ludo Hearth can provide a host, programme design, activity materials, signage, the agreed screen or scoreboard arrangement and session coordination. Buzzers, illuminated podiums and more extensive technical equipment are optional additions.
Make it fit your event
Tasks can be selected around group size, available floor space and participation needs. A short conference slot can use fewer rounds; a longer gathering can include a meal. Your company approves any business facts or supplied artwork before use.
The final running order accounts for your room, access, caterer, speakers and the people attending.
These programmes describe possible events. They are not accounts of past client functions. Your written proposal confirms the actual guest numbers, duration, production elements and staffing. Setup and pack-down are planned separately from the guest programme.
Compare the relevant price groups before choosing which elements to include.